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Introduction

Gaming

Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
Using Characters
The Art of Magic
The Cannon Roars

Painting

Terrain

Collecting

What's Next?

Shopping

 



 


Using Characters

s well as units of troops, your army can include particularly heroic warriors. These are called "characters," and they have additional rules to reflect their unique abilities.

Along with having better profiles, characters are exceptional due to their ability to join and leave other units. When on their own, they form a unit of a single model. If they have joined another unit, they move and fight as part of that unit, albeit with a superior profile and a few other special rules.

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YOU WILL NEED
A Flat Playing Area
Range Ruler
The Idol of Mork
The Grudge Pony
The Kings Wall
*Thane Godri Thunderbrand*
*Dragon Slayer Borri Graniteskin*
*Big Boss Dagskar Earscrapper*
20 Night Goblin Spearmen
20 Night Goblin Spearmen
20 Night Goblin Archers
10 Spider Riders

12 Dwarf Warriors
10 Dwarf Thunderers
8 Dwarf miners

Dice
TURN SEQUENCE
Goblin Player's Turn
1
Movement Phase
  A. Normal Movement
  B. Charging
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armour Saves
3
Close Combat Phase
  A. 1st side rolls To Hit
  B. 1st side rolls To Wound
  C. 2nd side makes Armour Saves
  Before moving onto step D, 2nd side follows through steps A and B then 1st side follows step C.
  D. Combat Results
Dwarf Player's Turn
1
Movement Phase
  A. Normal Movement
  B. Charging
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armour Saves
3
Close Combat Phase
  A. 1st side rolls To Hit
  B. 1st side rolls To Wound
  C. 2nd side makes Armour Saves
  Before moving onto step D, 2nd side follows through steps A and B then 1st side follows step C.
  D. Combat Results
GAMING AREA
Games of Warhammer are played on an area called a battlefield. Any suitably large flat area, such as a kitchen table or floor, can be used as the battlefield for this Battle for Skull Pass introductory battle. A roughly 3-4 square foot area will do just fine.
SET UP YOUR MODELS
Set up the models and scenery as shown in the Battle for Skull Pass scenario found on p. 25 of the Battle for Skull Pass getting started booklet. The two sides should start at least 18" apart.
FIGHTING THE BATTLE

1. The Night Goblins take a turn.
2. The Dwarfs take a turn.
3. If neither the Dwarfs nor the Night Goblins have won, repeat steps 1 and 2!

WINNING THE GAME
Players take turns as described in the game turn sequence. The side that manages to wipe out all of the opposing force wins the battle for possession of Skull Pass!
ADDITIONAL RULES
As you are now playing a full Warhammer battle, a few extra rules come into play. They are: Moving Characters, Characters in Combat, Unbreakable, Characters' Leadership, and Army Generals.
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Copyright © Games Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo, Warhammer, Warhammer logo, Citadel, the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers, Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins, Orc & Goblin devices, Spider Riders, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units, characters, products, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All Rights Reserved.