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Introduction

Gaming

Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
Using Characters
The Art of Magic
The Cannon Roars

Painting

Terrain

Collecting

What's Next?

Shopping

 



 


Skull Pass Gaming
By exploring this web section, you can learn the game of fantasy battles a little at a time through a series of short lessons and basic training exercises. Each exercise examines one aspect of Warhammer which culminates with the exciting Battle for Skull Pass. Once you've played all of these simple examples of Warhammer, there's even more to explore with additional scenarios.
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THE GAMING BASICS
Image link to the Prepare for Battle page.
PREPARING FOR BATTLE
You have to start somewhere, and this article is that place. Learn about preparing you table for play, assembling models, and ranking up your units of models.
Image link to the Dwarf Profile page.
DWARF PROFILES
Some warriors are better at fighting than others. We represent these differences with profiles for each type of model in the game. Find out more about Dwarfs' here.
Image link to the Goblin Profile page.
GOBLIN PROFILES
Some warriors are better at fighting than others. We represent these differences with profiles for each type of model in the game. Find out more about Goblins' here.
Image link to the Playing Warhammer page.
PLAYING WARHAMMER
These pages cover a few general gaming principles that will apply in all your battles. As soon as you have played a few games, these rules will be easy to remember.
Image link to the Quick Refernce Sheet page.
QUICK REFERENCE SHEET
This quick reference sheet is for you to use as you learn to play Warhammer in this section of the web site. They're useful rules right at your fingertips!
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TRAINING EXERCISES
Image link to Exercise 1.
EXERCISE 1: MOVING!
The best way to see how movement works is to put a couple of units on the table and move them around.
Image link to Exercise 2.
EXERCISE 2: SHOOTING
We've devised this exercise so that you can practice rolling To Hit, rolling To Wound, and making Armour saves.
Image link to Exercise 3.
EXERCISE 3: CLOSE COMBAT
Close combat is one of the most important and involved parts of Warhammer; time to get comfortable with these rules.
Image link to Exercise 4.
EXERCISE 4: MULTIPLE COMBATS
Having more than two units in a combat can be tricky, so play this exercise to make sure you know what to do.
Image link to Exercise 5.
BONUS EXERCISE 5: MANOEUVRES
Formations are key in Warhammer, and sometimes you need to change them on the fly. Find out how to here.
Image link to Exercise 6.
BONUS EXERCISE 6: PANIC!
Sometimes your soldiers have had enough of battle and decide to run. This exercise shows you what happens then.
Image link to Exercise 7.
BONUS EXERCISE 7: FLEEING
If a unit loses a combat or suffers from Panic, it flees, and the enemy can then chase it down. Find out about this process here.
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INTRODUCTORY BATTLES
Image link to the Battle for Skull Pass pages.
BATTLE FOR SKULL PASS
This game combines everything you have learned so far in a battle between the Dwarfs of Skull Pass and the invading Goblins.
Image link to the Using Characters article.
USING CHARACTERS
Individual characters can have a big impact in your games of Warhammer. Find out how to use them here.
Image link to The Art of Magic article.
THE ART OF MAGIC
Of course, the game of fantasy battles wouldn't be quite as fantastic without Magic. Explore the spellbook here.
Image link to The Cannon Roars article.
THE CANNON ROARS
After playing the big Battle for Skull Pass scenario, you can try it again, but this time with cannons and trolls (oh my!).
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