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Introduction

Gaming

Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
Using Characters
The Art of Magic
The Cannon Roars

Painting

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Collecting

What's Next?

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Playing Warhammer
Once you have a playing area and some assembled models, you're ready to learn the basics. The pages that follow will teach you how to create a bitter fight between the armies of Dwarfs and Goblins.
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Picture of two gamers playing Warhammer.

Taking Turns
A game of Warhammer is played out over a series of turns, until one player achieves victory and is declared the winner. Both players alternate taking their turn: first one player moves, shoots, and fights with his army. Once he's finished, the other player does the same with his army.

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The Phases
Each player's turn is divided into a number of phases, which he moves through in order. Once finished, his opponent gets to play through the same phases with his army. When both players have taken a turn like this, they have completed a full game turn and a new one is started.

Movement Phase
At this stage of the game, you move your models around the battlefield or even into combat with your enemies. A guide to this phase starts on p. 8 of the Battle for Skull Pass getting started booklet.
Shooting Phase
In this phase, any units that can fire missile weapons do so, such as bows or handguns. The guide for this phase starts on p. 11 of the Battle for Skull Pass getting started booklet.
Close Combat Phase
In this phase, units in contact with each other battle it out in the hack-and-slash of close combat. Refer to p. 14-21 of the Battle for Skull Pass booklet to see how combats are played.
Game Turn Sequence
Goblin Player's Turn
1
Movement Phase
  Goblins move.
2
Shooting Phase
  Goblins shoot.
3
Close Combat Phase
  Both sides fight.
Dwarf Player's Turn
1
Movement Phase
  Dwarfs move.
2
Shooting Phase
  Dwarfs shoot.
3
Close Combat Phase
  Both sides fight.
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Using the Training Exercises
In this gaming section and in the Battle for Skull Pass getting started booklet, we have a series of guides that each teach you a phase of the game and then let you try it out for yourselves. Once you've read the rules in each guide, play through the training exercise to reinforce your grasp of the game mechanics.
Picture of Dwarfs and Night Goblins in battle.
Picture of Dwarfs and Goblins in battle.
Fighting a Battle
When you're happy that you have a grasp of the Movement, Shooting, and Close Combat phases, you're ready to put them all together in your first battle. You'll need to make more space for this, as you'll be using most of the miniatures in the boxed set. Now, you are ready to pit the vicious Goblins against the stout Dwarfs of Skull Pass!
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The Most Important Rule
Remember, you're playing to enjoy a challenging battle with friends, where having fun is more important than winning at any cost. When you come across a situation in a battle that is not covered fully by the rulebook, be prepared to interpret a rule or come up with a suitable solution for yourselves. If you can't reach an agreement, then roll a D6. On the score of 1-3, player "A" may decide the outcome of the dispute, while on a 4-6 player "B" may decide.
Picture of two gamers consulting the rules.
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Copyright © Games Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo, Warhammer, Warhammer logo, Citadel, the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers, Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins, Orc & Goblin devices, Spider Riders, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units, characters, products, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All Rights Reserved.