WARHAMMER - BATTLE FOR SKULL PASS top navigation bar. Click the names of the pages or sections to go to those areas of the web site.
Click to go to the Shopping Section. Click to go to the "What's Next?" Section. Click to go to the Collecting Section. Click to go to the Terrain Section. Click to go to the Painting Section. Click to go to the Gaming Section. Click to go to the Introduction Section. Click to go to the Home page. Click to go to the Games Workshop worldwide portal site.

Home

Introduction

Gaming

Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
Using Characters
The Art of Magic
The Cannon Roars

Painting

Terrain

Collecting

What's Next?

Shopping

 



 


Preparing For Battle
Starting to play Warhammer is easy. You just need to put together some models, as explained here, then read the gaming section of the Battle for Skull Pass getting started booklet. There, you can play through training exercises as you pick up the game. Soon, you will be fighting a full battle!
horizontal border
Picture of two gamers playing Warhammer.

Learning the Game
The best way to learn how to play Warhammer is to get stuck in and start playing! The Battle for Skull Pass getting started booklet breaks the game down into easy chunks. That way, you can learn each part of the rules in turn and only need to put together a few models at a time. Finally, the booklet helps you put everything together to fight your first Warhammer battle.

All you need to do is find a suitable place to play and an opponent to challenge — everything else is provided in the Battle for Skull Pass boxed set.

horizontal border

The Playing Area
You can play on any flat surface, from the kitchen table to your living room floor. The gaming exercises don't need much space to play out, while full battles require a bit more room.

Picture of a unit moving.

horizontal border

Assembling Your Models
Each of the training exercises in the Battle for Skull Pass getting started booklet (and in this web section) will show you which models you need. You don't have to put all of them together before you can start! For the first training exercise, you will need only 12 Dwarf Warriors and 20 Goblin Spearmen.

The first thing you will need to do is remove the models from their plastic frame (also called a "sprue"). It is a good idea to use a pair of clippers for this job, as simply twisting the components off can damage them. The models push together without needing glue, so you can play with them straight away. Later, you can glue them together with a suitable adhesive, such as Citadel Plastic Glue. After that, all your models need are bases.

Picture of models being clipped from sprue.
Picture of model's arm being fitted.
Picture of a model being assembled.
1 - CLIP
Clip the models from the plastic frame (avoid cutting off the tabs on the models' feet that slot into the bases).
2 - PRESS
A few models have several parts — gently push them together to assemble them (no glue needed).
3 - SLOT
Slot each model into a base. The Troll and the Spider Riders fit on the larger bases.
horizontal border
Diagram of a unit being ranked up.
Forming Units
In Warhammer, the models that make up your army are arranged into formations called units. A unit might be a single powerful character or monster, but is usually several troops organised together. All of the models in a unit are placed in contact with each other and stay together as long as they are "alive." A unit like this is made up of a number of rows called "ranks." All of the ranks must include the same number of models as the front rank, except for the back rank, which can contain less if needed. Most units also have three special models: the Champion, Standard Bearer, and Musician.
horizontal border
horizontal border
Copyright © Games Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo, Warhammer, Warhammer logo, Citadel, the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers, Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins, Orc & Goblin devices, Spider Riders, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units, characters, products, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All Rights Reserved.