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Preparing for Battle
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Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
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Battle For Skull Pass
This game combines everything you have learned so far about Warhammer in a battle between the Dwarfs of Skull Pass and the invading Goblin hordes. The time has come! A horde of Goblins has invaded Skull Pass, and the Dwarfs have mustered to defend their gold. Now, you are ready for your first battle! Each player will take turns going through the three phases (moving, shooting and fighting) with all his warriors. You will also learn the additional rules required to play larger games like the Battle for Skull Pass. These include rules such as line of sight, moving and shooting, and shooting into combat.
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YOU WILL NEED
A Flat Playing Area
Range Ruler
Dice
The Idol of Mork
The Grudge Pony
The King's Wall
20 Night Goblin Spearmen (x2)
20 Night Goblin Archers
10 Spider Riders

12 Dwarf Warriors
10 Dwarf Thunderers
8 Dwarf Miners
TURN SEQUENCE
Goblin Player's Turn
1
Movement Phase
  A. Normal Movement
  B. Charging
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armour Saves
3
Close Combat Phase
  A. 1st side rolls To Hit
  B. 1st side rolls To Wound
  C. 2nd side makes Armour Saves
  Before moving onto step D, 2nd side follows through steps A and B then 1st side follows step C.
  D. Combat Results
Dwarf Player's Turn
1
Movement Phase
  A. Normal Movement
  B. Charging
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armour Saves
3
Close Combat Phase
  A. 1st side rolls To Hit
  B. 1st side rolls To Wound
  C. 2nd side makes Armour Saves
  Before moving onto step D, 2nd side follows through steps A and B then 1st side follows step C.
  D. Combat Results
GAMING AREA
Games of Warhammer are played on an area called a battlefield. Any suitably large flat area, such as a kitchen table or floor, can be used as the battlefield for this Battle for Skull Pass introductory battle. A roughly 3-4 square foot area will do just fine.
SET UP YOUR MODELS
Set up the models and scenery as shown below. The two sides should start at least 18" apart.
Skull Pass deployment diagram.
FIGHTING THE BATTLE

1. The Night Goblins take a turn.
2. The Dwarfs take a turn.
3. If neither the Dwarfs nor the Night Goblins have won, repeat steps 1 and 2!

WINNING THE GAME
Players take turns as described in the game turn sequence. The side that manages to wipe out all of the opposing force wins the battle for possession of Skull Pass!
ADDITIONAL RULES
As you are now playing a full Warhammer battle, a few extra rules come into play. They are: Line of Sight, Moving and Shooting, Cavalry, Shooting and Combat, Great Weapons, and Locked in Combat. These rules are detailed on the next page.
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Copyright © Games Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo, Warhammer, Warhammer logo, Citadel, the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers, Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins, Orc & Goblin devices, Spider Riders, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units, characters, products, illustrations and images from the Warhammer world are either ®, TM and/or © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All Rights Reserved.