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lose
combat is one of the most important and involved parts
of Warhammer, so it’s worth playing this
exercise a few times until you are comfortable with
the rules.
The objective here is to wipe out the enemy. Alternate
playing through the turns, referring to the profiles
on p. 4-5 of the Battle for Skull Pass getting
started booklet, and assuming the Goblin unit has just
charged.
Remember that in
each
phase,
once
one
unit
has attacked, the other side will get to attack back. |
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A Flat Playing Area
Dice
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20 Night Goblin Spearmen
12 Dwarf Warriors
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Close
Combat
Phase |
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A.
1st
side
rolls
To Hit
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B.
1st
side
rolls
To Wound |
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C.
2nd
side
makes
Armour
Saves
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Before
moving
onto
step
D, 2nd
side
follows
through
steps
A and
B then
1st
side
follows
step
C. |
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D.
Combat
Results
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Close
Combat
Phase |
| |
A.
1st
side
rolls
To Hit
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B.
1st
side
rolls
To Wound |
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C.
2nd
side
makes
Armour
Saves
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Before
moving
onto
step
D, 2nd
side
follows
through
steps
A and
B then
1st
side
follows
step
C. |
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D.
Combat
Results
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Place your models as shown in the photo below. |
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| Both players take turns completing a Close Combat
phase. For now, don't worry about the Moving
and Shooting phases — just concentrate on combat.
• The Goblins attack first in the 1st turn
because they have charged (but cannot use their
spears).
• Remember, in each Close Combat phase, both
players get to fight.
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| The first person to wipe out their opponent —
either by killing them all or forcing them to fail a
Break test — wins! |
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Copyright © Games
Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo,
Warhammer, Warhammer logo, Citadel,
the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers,
Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins,
Orc & Goblin devices, Spider Riders, and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols,
vehicles, locations, weapons, units, characters, products, illustrations
and images from the Warhammer world are either ®, TM and/or © Games
Workshop Ltd 2000-2006, variably registered in the UK and other countries
around the world. All Rights Reserved.
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