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Introduction

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Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
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Training: Close Combat
Close combat is one of the most important and involved parts of Warhammer, so it’s worth playing this exercise a few times until you are comfortable with the rules. The objective here is to wipe out the enemy. Alternate playing through the turns, referring to the profiles on p. 4-5 of the Battle for Skull Pass getting started booklet, and assuming the Goblin unit has just charged. Remember that in each phase, once one unit has attacked, the other side will get to attack back.
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YOU WILL NEED
A Flat Playing Area
Dice
20 Night Goblin Spearmen
12 Dwarf Warriors
TURN SEQUENCE
Goblin Player's Turn
1
Movement Phase
2
Shooting Phase
3
Close Combat Phase
  A. 1st side rolls To Hit
  B. 1st side rolls To Wound
  C. 2nd side makes Armour Saves
  Before moving onto step D, 2nd side follows through steps A and B then 1st side follows step C.
  D. Combat Results
Dwarf Player's Turn
1
Movement Phase
2
Shooting Phase
3
Close Combat Phase
  A. 1st side rolls To Hit
  B. 1st side rolls To Wound
  C. 2nd side makes Armour Saves
  Before moving onto step D, 2nd side follows through steps A and B then 1st side follows step C.
  D. Combat Results
SET UP YOUR MODELS
Place your models as shown in the photo below.
Picture of the exercise deployment diagram.
FIGHTING THE BATTLE

Both players take turns completing a Close Combat phase. For now, don't worry about the Moving and Shooting phases — just concentrate on combat.

• The Goblins attack first in the 1st turn because they have charged (but cannot use their spears).

• Remember, in each Close Combat phase, both players get to fight.

WINNING THE GAME
The first person to wipe out their opponent — either by killing them all or forcing them to fail a Break test — wins!
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