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Introduction

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Preparing for Battle
Dwarf Profiles
Goblin Profiles
Playing Warhammer
  Reference Sheet
Training Exercise: Movement!
Training Exercise: Shooting
Training Exercise: Close Combat
Training Exercise: Multiple Combat
  Training Exercise: Manoeuvres
  Training Exercise: Panic
  Training Exercise: Fleeing
Battle of Skull Pass
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Training: Shooting
We've devised this exercise so that you can practice rolling To Hit, rolling To Wound, and making Armour saves. The objective is to kill all the models in the opposing unit. Starting with the Goblin player, refer to the profiles on p. 4-5 of the Battle for Skull Pass getting started booklet and alternate taking turns shooting at the enemy. For the purposes of this exercise, ignore the Movement and Close Combat phases of each turn.
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YOU WILL NEED
A Flat Playing Area
Range Rulers
Dice
20 Night Goblin Archers
10 Dwarf Thunderers
TURN SEQUENCE
Goblin Player's Turn
1
Movement Phase
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armour Saves
3
Close Combat Phase
Dwarf Player's Turn
1
Movement Phase
2
Shooting Phase
  A. Choose a Target
  B. Roll to Hit
  C. Roll to Wound
  D. Make Armour Saves
3
Close Combat Phase
SET UP YOUR MODELS
Place your models as shown in the photo below.
Exercise deployment diagram.
FIGHTING THE BATTLE

Both players take turns completing a Shooting Phase. For now, don't worry about the Movement and Close Combat phases — just concentrate on shooting.

WINNING THE GAME
The first person to wipe out their opponent wins!
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